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  • Network Building-20/05/2026

    As my project developed, I gradually realised that building networks is not only about finding professional contacts, but also about understanding the wider systems, institutions and relationships connected to the issue I am researching. My project focuses on digital exclusion among elderly users in China, particularly within healthcare appointment systems. At the beginning of the project, my understanding of the issue was relatively broad. I was mainly interested in how older people struggle to adapt to rapidly digitised systems in China. However, after receiving tutor feedback and conducting further research, I gradually narrowed my focus towards healthcare accessibility, specifically the hospital appointment process. This helped me identify more precise stakeholders and networks connected to the issue.

    One of the first organisations I contacted was Age UK. I sent emails to explore whether there might be opportunities for discussion or support related to elderly digital accessibility. Although I have not yet received a response, this process itself became part of my network-building experience, helping me understand the importance of actively initiating communication with organisations already working within this field. During my research, I also discovered that Age UK has many offline consultation and community support centres across the UK. I plan to visit some of these locations in person in order to conduct informal interviews and conversations with elderly people and staff members. I believe these face-to-face interactions will help me understand more deeply how older adults experience digital systems in everyday life, especially within healthcare-related situations.

    At the same time, I established contact with a gastroenterology doctor in China who is also a vice president of the hospital. He has expressed willingness to participate in interviews and discuss the current digital healthcare system in China. More importantly, he mentioned that if future interventions or testing processes do not interfere with hospital operations, he may also be willing to provide practical support. This connection became particularly valuable because it allowed me to access not only user perspectives, but also institutional and professional viewpoints within the healthcare system itself. Through these conversations, I began to understand the operational pressures hospitals face and why efficiency and speed are often prioritised over accessibility within digital appointment systems.

    Alongside institutional networks, I also started identifying the social relationships connected to my project, including elderly users, family caregivers and healthcare staff. Through my research, I realised that many elderly people rely heavily on their children or family members to complete hospital appointments and digital procedures. This helped me understand that healthcare accessibility is not only a technological issue, but also a social and emotional issue connected to dependency, anxiety and confidence.

    In addition, I plan to continue contacting professionals involved in developing “elderly mode” interfaces and accessibility functions within Chinese apps. I am interested in understanding how inclusive design decisions are made within commercial digital platforms, and whether there are tensions between accessibility goals and business efficiency. I believe these conversations will help me better understand the gap between design intention and real implementation.

    Looking ahead, I will return to China during the summer and plan to conduct in-person testing and field research with elderly users who fit the target group of my project. This stage will allow me to move beyond secondary research and begin testing whether simplified healthcare service flows can genuinely reduce anxiety and cognitive pressure for elderly users. I hope this future engagement will strengthen both the realism and social relevance of my project.I should also conduct further interviews with experts in areas such as service systems, healthcare systems, and geriatric psychology research to gather evidence to support my project.

    The process of network building has also changed how I understand design itself. Previously, I viewed design mainly as the creation of visual outcomes or interfaces. However, through this project I now understand that design is also about building relationships between people, systems and institutions. More importantly, I realised that meaningful social design cannot happen in isolation. It requires dialogue, collaboration and engagement with multiple actors who influence how systems operate. Therefore, network building is not only preparation for my future major project, but also an essential part of the design research process itself.

  • Proposal – What What How IF 20/05/2026

    Reflecting on my recently studies, my initial project focused on the spatial packaging of stores. Traditional retail design assumes that the spatial environment can subtly influence consumers’ emotions and behaviors. This assumption is increasingly challenged by a new generation of consumers who are highly knowledgeable about brand strategies and often resist them.This creates a crucial gap: while brands continue to use spatial design as a tool of influence, consumers may no longer interact with them as expected.

    Understanding this shift can be applied not only to retail design practice but also to reveal a broader transformation in the relationship between space, power, and consumer agency. At the beginning of this project, I was somewhat stuck. I did some case studies and kept struggling with some very basic things in the industry. Later, through conversations with my mentor, I realized that without a background in advertising or marketing, my project’s questions were too deep and too broad. My existing knowledge and research made it difficult to make the project convincing and sustainable.

    I recalled accompanying my grandmother to the hospital, where everything involved booking appointments via mobile phone and obtaining a number from a machine. She said she couldn’t imagine what she would do if I didn’t accompany her. Even this process was difficult for me; I can’t imagine how difficult it would be for someone unfamiliar with digital products or an elderly person coming alone. Therefore, I began to focus on the increasing reliance on digital systems for basic services in China. At the beginning of the project, I focused on a real problem arising from the rapid digitalization of Chinese society: more and more basic services, such as hospital appointments, taxi hailing, restaurant ordering, and payments, require smartphones. But for many elderly people in China, this digitalization doesn’t mean convenience, but rather a new obstacle. Research suggests that digital healthcare systems may unintentionally increase social exclusion among elderly users (Hong et al., 2017).

    Initially, my understanding was rather superficial. At first, I simply viewed the problem as: “elderly people struggle with technology.” However, as the research progressed, I realized that the issue wasn’t just about “not knowing how to use a mobile phone,” but rather: overly complex service systems, inconvenient user path design, and the assumption that everyone in digital systems possesses digital literacy, leading to the marginalization of elderly users within modern service structures. Studies show that older adults in China experience significant difficulties navigating digital medical services due to complex interfaces and low digital literacy (Wang et al., 2024). Recent research argues that the issue is not only access to technology but also usability and interface complexity (Ine, 2026). Therefore, my research question gradually shifted from: “How can elderly people learn technology?” to: “How can service design reduce digital exclusion for elderly users in China?” This was the first significant change in the project. My biggest takeaway from this stage was that design is not just about creating functionality, but about understanding who is being overlooked by the system. It’s about putting yourself in the people’s shoes.

    Midway through the project, my biggest challenge was that if the scope of the problem was too broad, it would end up being “doing everything, but not going deep enough into anything.”Initially, I tried to discuss simultaneously: aging society, China’s digital divide, healthcare, daily life services, social exclusion, and smart device learning. However, my tutor pointed out that if the research question was too broad, the project would lack depth and a clear intervention direction.

    Therefore, I began to redefine the problem.

    I began to ask myself: Which scenario best exemplifies digital aversion? Which system is most likely to cause anxiety among the elderly? Which service has the greatest social impact?Ultimately, I focused on: the hospital appointment process in China. This is because the healthcare system is characterized by: high-frequency use, strong emotional stress, high cognitive burden, and a high dependence on digital operations, making the problem more concrete.

    Therefore, my question further developed into:

    “How can service design simplify digital healthcare access for elderly users in China?”

    One of my biggest growth experiences during this period was learning to not just identify problems, but to think about how design can intervene.Previously, my expression tended to focus on: “What is the problem now?” or “How difficult is it for the elderly?”But later, I started learning how to simplify processes, reduce operational steps, lower the cognitive burden on users, and make services more inclusive. This process allowed me to truly understand for the first time that service design is not about “redrawing the interface,” but about reorganizing the human experience. All of this gradually transformed my projects from “concepts” into projects with genuine design logic.Previously, I easily relied on intuition to complete projects, having many ideas but lacking logic. Now, I realize that a complete project requires extensive research, evidence, and clear rationale.During the research phase, I began to try to support my viewpoints with evidence, rather than relying solely on personal observation.

    I conducted the following research:

    1) Research on the Digital Context in China

    I researched the current state of development of China’s intelligent society, including:

    Online hospital appointment systems, Mobile-first service systems, Cashless society, App-based public services

    These studies helped me understand that digitalization is not neutral; it actually changes “who can smoothly access social services.”

    2) NHS Digital Inclusion Research

    I also referenced NHS research on digital inclusion. NHS England highlights that digital healthcare systems must improve accessibility and reduce barriers for vulnerable users (NHS England, 2023).

    In particular, NHS reports on elderly accessibility and healthcare access made me realize that:Digital healthcare systems need not only “function,” but also:accessibility, usability, emotional reassurance, simplified interaction

    This supports a core argument in my project:

    Healthcare systems should reduce anxiety rather than increase cognitive pressure.

    3) User Journey Analysis
    I began to break down the actual hospital appointment process in China.

    I found that:
    The process was hierarchical and complex;
    The page contained a large amount of information;
    Repeated identity verification was required;
    The navigation logic was unclear;
    The process placed high demands on the memory and operational abilities of elderly users.

    Therefore, I began to try:
    Reducing steps
    Simplifying visual information
    Optimizing the operation path
    Reducing cognitive load
    At this stage, I truly began to engage in service design thinking for the first time, not just interface design. Inclusive design theory supports my project by arguing that systems should be accessible to users with different physical, cognitive, and technological abilities.

    Feedback had a significant impact on me during the project’s development. Conversations with others revealed that the project needed a clearer intervention point. Therefore, I gradually stopped discussing all digital issues related to the elderly and began to focus on: healthcare access, appointment systems, and a simplified service flow.

    I believe the project is now complete: A clear research direction, focus on target users, establishment of social context, preliminary research and case analysis, and establishment of intervention direction. However, I still lack: More realistic user testing, contacting experts in this field; more primary research; service process analysis; more in-depth visual system design; more specific prototype interaction; and more complete evidence mapping. Regarding the next stage, I hope to:

    1) Continue to optimize the hospital appointment process, further reducing:
    operation steps; page complexity; and information anxiety.

    2) Increase user testing to verify:
    whether it is truly easier for elderly users to understand; and whether the simplified flow effectively reduces stress. Service Design theory helped me move beyond interface redesign and instead focus on the entire healthcare journey and emotional experience of elderly users.

    The biggest change this project brought me was that I began to truly understand that design is not just about creating “pretty things,” but about rethinking who can access the system.I also began to realize that often, the truly important design is not about adding more features, but about reducing the barriers for users to access the system.

    Hong, Y.A. et al. (2017) ‘The Digital Divide and Health Disparities in China’, Journal of Medical Internet Research, 19(9), e317. Available at: https://www.jmir.org/2017/9/e317/ (Accessed: 20 May 2026).

    Wang, N. et al. (2024) ‘Perceptions and Satisfaction With the Use of Digital Medical Services Among Older Adults in Hangzhou’, Health Policy and Technology. Available at: https://www.sciencedirect.com/org/science/article/pii/S1438887124005867 (Accessed: 20 May 2026).

    NHS England (2023) Inclusive digital healthcare: a framework for NHS action on digital inclusion. Available at: https://www.england.nhs.uk/long-read/inclusive-digital-healthcare-a-framework-for-nhs-action-on-digital-inclusion/(Accessed: 20 May 2026).

    NHS Confederation (2024) Inclusive digital healthcare: what you need to know. Available at: https://www.nhsconfed.org/publications/inclusive-digital-healthcare-what-you-need-know (Accessed: 20 May 2026).

    NHS England (no date) Health equalities and digital inclusion. Available at: https://www.england.nhs.uk/long-read/health-equalities-and-digital-inclusion/ (Accessed: 20 May 2026).

    Age UK (2024) Offline and Overlooked. Available at: https://www.ageuk.org.uk/siteassets/documents/reports-and-publications/reports-and-briefings/offline-and-overlooked-report.pdf (Accessed: 20 May 2026).

    Ine, C. (2026) The Digital Divide in Geriatric Care: Why Usability, Not Access, is the Real Problem. Available at: https://arxiv.org/abs/2601.17012 (Accessed: 20 May 2026).

  • Project3 reflection

    At the beginning of this project, I found myself moving back and forth between several different ideas. I was interested in topics like social behaviour, digital culture, and spatial experience, but I couldn’t really settle on one direction. It felt like everything was relevant, but nothing was clear enough to develop further. Looking back, I think this confusion came from not fully understanding where I stand as a researcher yet.

    Through tutorials and discussions, I started to think more carefully about my own background. Coming from multimedia art design, especially stage and installation work, I realised I naturally pay attention to things like lighting, materials, and how space is arranged. I hadn’t really thought of this as a “research perspective” before, but slowly I began to see that this way of observing could actually guide my project.

    At one point, I was also quite interested in something I called “quiet efficiency culture,” which looks at low-energy ways of socialising and staying present without too much pressure. It felt very personal, and I could relate to it a lot. But when I tried to develop it further, I found it quite difficult to connect it to a clear method or a spatial outcome. Comparing this with my spatial interests made me realise that I needed something I could both understand and actually work with.

    This is how I gradually arrived at my current direction: spatial packaging in retail environments. My main question is about how spatial design influences consumer perception and behaviour. 
    When I started paying more attention to retail spaces in London, especially window displays, I noticed that they often feel like small stages. The products themselves are not always special, but through lighting, materials, and placement, they suddenly appear more valuable. This made me rethink space—not just as a background, but as something that actively shapes how people see and feel.

    This also connects to some early theoretical ideas I have come across, such as how environments can influence behaviour in subtle ways. In retail, space does not only present products, but can also guide attention, shape perception, and even affect desire.

    During this process, feedback from my tutor also helped me shift my thinking. In the beginning, I focused mostly on luxury brands, but I was asked why this idea couldn’t apply to other types of retail as well. That question stayed with me. It made me realise that this kind of “spatial packaging” might exist across different levels, from luxury to more everyday brands. So now I’m trying to keep the scope more open.

    I also started to think about who is involved in this system. At first, I only thought about designers and brands, but it became clear that there are many more layers—consumers, visual merchandisers, behavioural researchers, and even social media and influencers. 
    This made me realise that what I’m looking at is not just physical space, but a wider network of influence.

    In terms of impact, I’m not trying to “solve” anything at this stage. What interests me more is making these hidden influences more visible. How do small decisions in space quietly shape what people notice, feel, and eventually buy? 
    At the same time, this project is also changing how I look at design. I’m starting to think more critically about how design connects to behaviour, and even to ideas of influence and control.

    Right now, I still see this project as something that is developing. I’m continuing to observe, document, and compare different retail spaces, while keeping my direction flexible. I don’t have clear answers yet, but I feel like I’m getting closer to a way of working that makes sense to me.

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